# Cool Cats Combinations

#### **Game Principles**

The basic principle of the game is to **merge numbered tiles** with tiles of the same number, which gives points. The goal is get the highest score you can before the game ends.

#### **Scoring points**

If the player connects three tiles of the same number (where the hexagonal tiles are connected by at least one side), they are merged sequentially into a new tile with a higher number. For instance, merge three tiles numbered ‘*3*’ and they will become a single tile numbered ‘*4’*. Each merge grants you points!

The highest numbered tile is 7, which is marked with a picture of a Cool Cat’s head! Merge three number 7 tiles and they will explode and remove all the tiles around them!

You can also play a ***combo merge***, where placing a tile creates more than one merge and gives even more points!

#### **Power-Ups**

You can get a power-up by placing tiles on the board — the first one is gained after 9 tiles have been placed.&#x20;

The next power-ups come every time you add another 3 tiles, which fills the bar. Keep in mind that placing a piece with 2 tiles will add *+2* to the bar, and placing a piece with just one tile will only count *+1* to the bar.

Let’s take a look at what power-ups are available:

* **The Hammer**: Destroy a tile of your choosing with the hammer. You can destroy one that’s already on the board, or even a tile that hasn’t been placed yet
* **The Rise-Up**: Increase by 1 the number of a tile that’s already on the board
* **The Joker:** Transforms your tile piece into a wildcard that can be used to match any number

#### **Game Endings**

The game can end in two possible ways:

* **Time’s up!** — The ideal ending! The time limit has been reached and the game automatically ends
* **Game over!** — Oops. There are no more possible moves or power-ups that can help you
