For the complete documentation index, see llms.txt. This page is also available as Markdown.

Karate Kido

Scoring system for Karate Kido on Arc8

Game principles

The principle of the game is simple. You control a karate master chopping down a pole. Every punch destroys a part of the wooden pole. You need to be careful to avoid the wooden sticks. If your character is hit by a stick, it's game over! There is also a timer for the gameplay, and each punch adds more time to it. Playing too slowly means you can run out of time. During the game, you can gain power-ups, depicted as lamps.

Power-ups

  • Time Freeze – freeze the timer for a short time

  • God Mode – activate a mode where the character automatically punches, quickly and without mistakes

  • Extra Time – refill the timer

  • Double Score – double your points for a short time

Score system

  • You gain 10 score points for each punch.

  • If the Double Score power-up is active, it's 20 points per punch.

  • Special blocks can also change the score.

Special blocks

  • Ice – punch twice to destroy it, but gain only 10 pts

  • 2x – punch twice to destroy it and gain 20 pts

  • 3x – punch three times to destroy it and gain 30 pts

Possible ends of the game

  • Game Over – the character was hit by a stick

  • Times Up – the timer ran out of time

  • Success – the player survived until the end

Last updated

Was this helpful?