> For the complete documentation index, see [llms.txt](https://wiki.gamee.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.gamee.com/gameplay/gamee-arc8-faqs/scoring-system-of-games/pixel-dungeon.md).

# Pixel Dungeon

The small bonus is worth +40 points, the big bonus (purple diamond) is worth +80 points.

The score multiplier is awarded to bonuses collected.

Score multiplier bar charges by collecting bonuses (+0.2 per bonus) and discharges for every 1 second passed from the last bonus pickup. The score multiplier works only in integers (so 1.9 acts as an x1 multiplier). When losing a life, the score multiplier is reset to x1.

Every time player dies, the score gets subtracted by -50 points and the multiplier resets.

Once the game is completed (golden tile at the end is reached), the player receives a time bonus of +30 points for each second remaining.


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